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Arsenal

Hold right-click to aim, left-click to fire, and press R to reload: reloading takes ammunition from your inventory, up to the magazine. Firearms stay in your main hand (not the off hand) and do not work while you are in Titan form.

Firearm Hands Ammunition Magazine Damage Range Reload
Flintlock One Paper Cartridge 3 8 30 3 s
Musket Two Paper Cartridge 1 10 60 2.5 s
Marleyan Rifle Two Advanced Rifle Round 1 12 100 1.5 s
Marleyan Mauser One Advanced Pistol Ammo 10 7 40 2 s
Anti-Titan Rifle Two Anti-Titan Round 1 40 160 2 s

Range is in blocks. Between two shots: Flintlock 1 s, Musket 1.5 s, Marleyan Rifle 1.25 s, Mauser 0.3 s, Anti-Titan Rifle 3 s.

  • Marleyan bloodline: Marleyan-made guns (Anti-Titan Rifle, Marleyan Rifle, and Marleyan Mauser) deal 20% more damage.
  • Against Titans: only the Anti-Titan Rifle hurts a nape. One shot on the nape kills a Pure Titan. On a Titan shifter’s nape, it counts as one nape hit, like a blade cut. A shot from any other gun does no damage to a nape: you only see a little blood.
  • Eyes: a shot in a Titan’s eye blinds it, except from the Flintlock and the Mauser.
  • The Anti-Titan Rifle can take a head off, and breaks the blocks around where it hits (with the gunGriefing rule on, the default).
The Anti-Titan Rifle.
3
Paper Cartridge × 3
  • Paper × 8
  • Gunpowder
3
Advanced Pistol Ammo × 3
  • Iron Nugget × 2
  • Gunpowder
4
Advanced Rifle Round × 4
  • Iron Nugget × 8
  • Gunpowder
4
Anti-Titan Round × 4
  • Netherite Scrap × 4
  • Gunpowder × 3
Flintlock
  • Iron Ingot × 2
  • Stick × 2
  • Flint and Steel
Musket
  • Iron Ingot × 3
  • Stick × 2
  • Flint and Steel
Marleyan Rifle
  • Netherite Scrap × 3
  • Stick × 2
  • Tripwire Hook
Marleyan Mauser
  • Netherite Scrap × 2
  • Stick × 2
  • Tripwire Hook
Anti-Titan Rifle
  • Anvil
  • Netherite Ingot × 2
  • Heavy Core
  • Tripwire Hook

Hold right-click to wind up (full power after half a second) and release to throw. It explodes 2 seconds after it lands (power 2.5). It breaks blocks only if titanGriefing and thunderSpearGriefing are on. It has no recipe: you find it only in the Creative inventory.

A mobile cannon.

Both cannons fire Cannon Balls from your inventory, with 3 seconds between shots. Right-click a cannon to take hold of it (you need room behind it). Then left-click to fire and sneak to let go. Hit a cannon when you are not holding it to pick it back up.

Cannon Moves Aim (up/down) Damage To a Titan shifter Blast
Mobile Cannon You push it (you walk 55% slower) -10° to 35° 31.25 50 7.5
Stationary Cannon Along minecart rails -60° to 60° 37.5 60 9

Cannon blasts break blocks only if titanGriefing and gunGriefing are on.

Mobile Cannon
  • Block of Iron × 5
  • Dispenser
  • ODM Spring
  • Hopper
  • #planks
Stationary Cannon
  • Dispenser
  • ODM Spring × 3
  • Hopper
  • Block of Iron × 3
  • Minecart
Cannon Ball
  • Iron Ingot × 4
  • Gunpowder × 5
The Flare Gun.

Press X to load a cartridge into the Flare Gun (or unload it), C to pick the color, and right-click to fire. A flare burns for 30 seconds and players see its trail up to 2,300 blocks away.

Color Means
Red Titan spotted
Black Abnormal Titan spotted
Purple Emergency at this location
Blue Order to retreat
Green Change direction
Yellow Mission terminated

Each cartridge is crafted from an Ice Burst Cluster and the matching dye.

Flare Gun
  • Ultrahard Steel Ingot × 4
  • Bow
  • Ice Burst Cluster
  • Hardened Iron Bamboo
Red Flare Cartridge (shapeless: any order)
  • Ice Burst Cluster
  • Red Dye
Black Flare Cartridge (shapeless: any order)
  • Ice Burst Cluster
  • Black Dye
Purple Flare Cartridge (shapeless: any order)
  • Ice Burst Cluster
  • Purple Dye
Blue Flare Cartridge (shapeless: any order)
  • Ice Burst Cluster
  • Blue Dye
Green Flare Cartridge (shapeless: any order)
  • Ice Burst Cluster
  • Green Dye
Yellow Flare Cartridge (shapeless: any order)
  • Ice Burst Cluster
  • Yellow Dye